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  2. Jackson structured programming - Wikipedia

    en.wikipedia.org/wiki/Jackson_Structured_Programming

    Example of a JSP diagram. Jackson structured programming ( JSP) is a method for structured programming developed by British software consultant Michael A. Jackson and described in his 1975 book Principles of Program Design. [ 1] The technique of JSP is to analyze the data structures of the files that a program must read as input and produce as ...

  3. List of SysML tools - Wikipedia

    en.wikipedia.org/wiki/List_of_SysML_tools

    C++ and Visual Basic; JavaScript for SA XT web sister product UModel: Altova Windows 2005-05 2020-03-17 (v2020r2) [18] No Commercial Java, C#, Visual Basic Visual Paradigm for UML: Visual Paradigm Int'l Ltd. Cross-platform (Java) 2002-06-20 2020-07-23 (v16.2) [19] No Commercial, Free Community Edition Java, C++ Windchill Modeler: PTC Windows 1997

  4. Structure chart - Wikipedia

    en.wikipedia.org/wiki/Structure_Chart

    Example of a Structured Chart. [ 1] A structure chart (SC) in software engineering and organizational theory is a chart which shows the breakdown of a system to its lowest manageable levels. [ 2] They are used in structured programming to arrange program modules into a tree. Each module is represented by a box, which contains the module's name.

  5. Systems modeling language - Wikipedia

    en.wikipedia.org/wiki/Systems_modeling_language

    SysML diagrams collage. The systems modeling language ( SysML) [ 1] is a general-purpose modeling language for systems engineering applications. It supports the specification, analysis, design, verification and validation of a broad range of systems and systems-of-systems . SysML was originally developed by an open source specification project ...

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In software engineering, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. One of the well-known "Gang of Four" design patterns, which describes how to solve recurring problems in object-oriented software, [ 1] the pattern is ...

  7. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    A Nassi–Shneiderman diagram (NSD) in computer programming is a graphical design representation for structured programming. [ 1] This type of diagram was developed in 1972 by Isaac Nassi and Ben Shneiderman who were both graduate students at Stony Brook University. [ 2] These diagrams are also called structograms, [ 3] as they show a program's ...

  8. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes can produce objects of the same (abstract) type (depending on type system). For example, the type (interface) Stack might be implemented by SmallStack that ...

  9. List of Unified Modeling Language tools - Wikipedia

    en.wikipedia.org/wiki/List_of_Unified_Modeling...

    C++ Java and C# class headers are synchronized between diagrams and code in real-time Programmer's workbenches, documentation tools, version control systems Supports following UML diagrams: Use case diagram, Sequence diagram, Collaboration diagram, Class diagram, Statechart diagram, Activity diagram, Component diagram, Deployment diagram and ...