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  2. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known simply as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2][3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an ...

  3. LifeWiki - Wikipedia

    en.wikipedia.org/wiki/LifeWiki

    LifeWiki. LifeWiki is a wiki dedicated to Conway's Game of Life. [ 1][ 2] It hosts over 2000 articles on the subject [ 3] and a large collection of Life patterns stored in a format based on run-length encoding [ 4] that it uses to interoperate with other Life software such as Golly. [ 5]

  4. Glider (Conway's Game of Life) - Wikipedia

    en.wikipedia.org/wiki/Glider_(Conway's_Game_of_Life)

    Glider (Conway's Game of Life) The mutation and movement of a "glider". A three-dimensional view of a glider, with previous generations visible going down the z-axis. The c/4 period is clearly visible as "stacks" of cells that remain alive for successive generations. The glider is a pattern that travels across the board in Conway's Game of Life.

  5. Here’s what happened when neural networks took on the Game of ...

    www.aol.com/happened-neural-networks-took-game...

    The Game of Life is a grid-based automaton that is very popular in discussions about science, computation, and artificial intelligence. ... 24/7 Help. For premium support please call: 800-290-4726 ...

  6. Golly (program) - Wikipedia

    en.wikipedia.org/wiki/Golly_(program)

    golly.sourceforge.net. Golly is a tool for the simulation of cellular automata. It is free open-source software written by Andrew Trevorrow and Tomas Rokicki; [3] it can be scripted using Lua [1] or Python. It includes a hashlife algorithm that can simulate the behavior of very large structured or repetitive patterns such as Paul Rendell's Life ...

  7. Java (programming language) - Wikipedia

    en.wikipedia.org/wiki/Java_(programming_language)

    Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), [16] meaning that compiled Java code can run on all platforms that support Java without the need to recompile. [17]

  8. Rule 110 - Wikipedia

    en.wikipedia.org/wiki/Rule_110

    Rule 110. The Rule 110 cellular automaton (often called simply Rule 110) [ a ] is an elementary cellular automaton with interesting behavior on the boundary between stability and chaos. In this respect, it is similar to Conway's Game of Life. Like Life, Rule 110 with a particular repeating background pattern is known to be Turing complete. [ 2 ]

  9. APL (programming language) - Wikipedia

    en.wikipedia.org/wiki/APL_(programming_language)

    APL (named after the book A Programming Language) [ 3 ] is a programming language developed in the 1960s by Kenneth E. Iverson. Its central datatype is the multidimensional array. It uses a large range of special graphic symbols [ 4 ] to represent most functions and operators, leading to very concise code.