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It really is an excellent primer on some fundamental considerations in game design. I looked for but couldn't find some blog post I read some time ago making the point that the gameplay loop of dungeon exploration in D&D was well supported by specific rules and mechanics in early editions, but these were discarded by later editions as gameplay became more combat-focused, with this trend ...
Users share their opinions and experiences on whether gameloop, an emulator for Call of Duty Mobile, is safe or not. Some claim it is fine, some warn about malware, password stealing, and other issues.
By focusing on a game loop, or engagement, too early you limit the potential for you to go beyond established patterns. At the same time i think you need to consider what engages people with your game at all times basically. But i think its more important to keep the core intact, and whats engaging about that, than to nail the game loop early.
r/GameLoop is the home for the users of a very powerful Android emulator created by Tencent Games. This emulator provides access to a wide range of downloadable games, covering genres of all kinds. GameLoop remains the top Android emulator to make many of the famous mobile games come alive on your PC!
Game loops come down to the fact that all games are systems, and the loop is the natural way of a player being presented with a goal or challenge and then figuring out how to use the game's systems to achieve it, and then being rewarded in some way for that.
In many (most?) Server/Client games, the Server and Client share the same game loop. The Server is essentially a Client minus the renderer (and other things a Server doesn't need). In addition, the network layer and network model are largely identical. The Server is just a peer that has authority over state of most game systems and objects.
There's a lot of nuances to how game loops should work, such as whether you have a discrete time interval (e.g. 60 fps vs a dynamic frame rate), whether you want to separate the game logic loop from the presentation loop (i.e. calling Tick without calling Render and vice versa), how to align the Render function with the monitor refresh rate ...
Game Design is a subset of Game Development that concerns itself with WHY games are made the way they are. It's about the theory and crafting of systems, mechanics, and rulesets in games. r/GameDesign is a community ONLY about Game Design, NOT Game Development in general. If this post does not belong here, it should be reported or removed.
6. Create Your Game Loop. A game loop is a series of actions that are performed over and over again throughout your game. Every game has a core loop that remains unchanged. Your goal is to design a game loop of actions that is engaging and contrasting in nature. For example, Skyrim's core game loop involves exploration, fighting, looting, and ...
The game is supposed to be challenging Core loop is explore unknown location -----> find a map ----> continue exploring ----> find boss, ability, locked or unlocked path -----> check if you can go somewhere with new abilities/ how you can spend geo you got from slaying boss/exploration -----> explore new location.