Search results
Results From The WOW.Com Content Network
Example of a JSP diagram. Jackson structured programming ( JSP) is a method for structured programming developed by British software consultant Michael A. Jackson and described in his 1975 book Principles of Program Design. [ 1] The technique of JSP is to analyze the data structures of the files that a program must read as input and produce as ...
A structure chart (SC) in software engineering and organizational theory is a chart which shows the breakdown of a system to its lowest manageable levels. [2] They are used in structured programming to arrange program modules into a tree. Each module is represented by a box, which contains the module's name.
SysML diagrams collage. The systems modeling language ( SysML) [ 1] is a general-purpose modeling language for systems engineering applications. It supports the specification, analysis, design, verification and validation of a broad range of systems and systems-of-systems . SysML was originally developed by an open source specification project ...
Structured programming. Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection ( if/then/else) and repetition ( while and for ), block structures, and subroutines .
C++ and Visual Basic; JavaScript for SA XT web sister product UModel: Altova Windows 2005-05 2020-03-17 (v2020r2) [18] No Commercial Java, C#, Visual Basic Visual Paradigm for UML: Visual Paradigm Int'l Ltd. Cross-platform (Java) 2002-06-20 2020-07-23 (v16.2) [19] No Commercial, Free Community Edition Java, C++ Windchill Modeler: PTC Windows 1997
A Nassi–Shneiderman diagram (NSD) in computer programming is a graphical design representation for structured programming. [ 1] This type of diagram was developed in 1972 by Isaac Nassi and Ben Shneiderman who were both graduate students at Stony Brook University. [ 2] These diagrams are also called structograms, [ 3] as they show a program's ...
In the terms of type theory, a class is an implementation—a concrete data structure and collection of subroutines—while a type is an interface. Different (concrete) classes can produce objects of the same (abstract) type (depending on type system). For example, the type (interface) Stack might be implemented by SmallStack that ...
Bridge pattern. The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [ 1] The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes .