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Word2vec is a technique in natural language processing (NLP) for obtaining vector representations of words. These vectors capture information about the meaning of the word based on the surrounding words.
Basic view camera terminology. A view camera is a large-format camera in which the lens forms an inverted image on a ground-glass screen directly at the film plane. The image is viewed, composed, and focused, then the glass screen is replaced with the film to expose exactly the same image seen on the screen. [1]
Catrobat, [5] ScratchJr, [6] Snap!, [7] mBlock, Turtlestitch. Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [8] Users on the site can create projects on the website using a block-like interface.
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A view frustum The appearance of an object in a pyramid of vision When creating a parallel projection, the viewing frustum is shaped like a box as opposed to a pyramid.. In 3D computer graphics, a viewing frustum or view frustum is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system.
Mode (s) Single-player. Aven Colony is a city-building strategy video game developed by Mothership Entertainment and published by Team17. [2] The Beta was released on September 8, 2016 on Microsoft Windows. The main storyline revolves around the human colonisation of an alien planet, in which a new colony must be built in order to survive.
Webots includes a large collection of freely modifiable models of robots, sensors, actuators and objects. In addition, it is also possible to build new models from scratch or import them from 3D CAD software. When designing a robot model, the user specifies both the graphical and the physical properties of the objects.
v. t. e. In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required.