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  2. Design thinking - Wikipedia

    en.wikipedia.org/wiki/Design_thinking

    An iterative, non-linear process, design thinking includes activities such as context analysis, user testing, problem finding and framing, ideation and solution generating, creative thinking, sketching and drawing, prototyping, and evaluating . Core features of design thinking include the abilities to: deal with different types of design ...

  3. Bottom–up and top–down design - Wikipedia

    en.wikipedia.org/wiki/Bottom–up_and_top–down...

    Bottom–up and top–down design. Bottom–up and top–down are both strategies of information processing and ordering knowledge, used in a variety of fields including software, humanistic and scientific theories (see systemics ), and management and organization. In practice they can be seen as a style of thinking, teaching, or leadership.

  4. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    Backward design is a method of designing an educational curriculum by setting goals before choosing instructional methods and forms of assessment. Backward design of curriculum typically involves three stages: [1] [2] [3] Identify the results desired (big ideas and skills) What the students should know, understand, and be able to do.

  5. Convergent thinking - Wikipedia

    en.wikipedia.org/wiki/Convergent_thinking

    Convergent thinking is the type of thinking that focuses on coming up with the single, well-established answer to a problem. [1] It is oriented toward deriving the single best, or most often correct answer to a question. Convergent thinking emphasizes speed, accuracy, and logic and focuses on recognizing the familiar, reapplying techniques, and ...

  6. Design methods - Wikipedia

    en.wikipedia.org/wiki/Design_methods

    Design methods are procedures, techniques, aids, or tools for designing. They offer a number of different kinds of activities that a designer might use within an overall design process. Conventional procedures of design, such as drawing, can be regarded as design methods, but since the 1950s new procedures have been developed that are more ...

  7. Teleological argument - Wikipedia

    en.wikipedia.org/wiki/Teleological_argument

    The teleological argument (from τέλος, telos, 'end, aim, goal') also known as physico-theological argument, argument from design, or intelligent design argument, is an argument for the existence of God or, more generally, that complex functionality in the natural world which looks designed is evidence of an intelligent creator. [1] [2] [3] [4]

  8. Design - Wikipedia

    en.wikipedia.org/wiki/Design

    A design is the concept of or proposal for an object, process, or system. The word, design, refers to something that is or has been intentionally created by a thinking agent, although it is sometimes used to refer to the inherent nature of something – its design. The verb to design expresses the process of developing a design.

  9. Abstract and concrete - Wikipedia

    en.wikipedia.org/wiki/Abstract_and_concrete

    Abstract object theory is a discipline that studies the nature and role of abstract objects. It holds that properties can be related to objects in two ways: through exemplification and through encoding. Concrete objects exemplify their properties while abstract objects merely encode them. This approach is also known as the dual copula strategy.