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  2. GDevelop - Wikipedia

    en.wikipedia.org/wiki/GDevelop

    GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games playable in the browser. [ 4][ 5][ 6] Created by Florian Rival, a software engineer at Google, [ 7] GDevelop is mainly aimed at non-programmers and game developers of all skillsets, employing ...

  3. Computer science - Wikipedia

    en.wikipedia.org/wiki/Computer_science

    Programming language theory is a branch of computer science that deals with the design, implementation, analysis, characterization, and classification of programming languages and their individual features. It falls within the discipline of computer science, both depending on and affecting mathematics, software engineering, and linguistics. It ...

  4. University of Texas at Dallas - Wikipedia

    en.wikipedia.org/wiki/University_of_Texas_at_Dallas

    Website. utdallas .edu. The University of Texas at Dallas ( UTD or UT Dallas) is a public research university in Richardson, Texas. It is the northernmost institution of the University of Texas System. It was initially founded in 1961 as a private research arm of Texas Instruments .

  5. List of pioneers in computer science - Wikipedia

    en.wikipedia.org/wiki/List_of_pioneers_in...

    1974. Catmull, Edwin. Computer generated imagery (CGI) and 3D graphics pioneer who developed texture mapping, the Catmull-Clark subdivision surface algorithm (with Jim Clark ), and the Catmull-Rom spline (with Raphael Rom. Former vice president of Industrial Light & Magic and co-founder of and former president of Pixar.

  6. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...

  7. History of computer science - Wikipedia

    en.wikipedia.org/wiki/History_of_computer_science

    The world's first electronic digital computer, the Atanasoff–Berry computer, was built on the Iowa State campus from 1939 through 1942 by John V. Atanasoff, a professor of physics and mathematics, and Clifford Berry, an engineering graduate student. In 1941, Konrad Zuse developed the world's first functional program-controlled computer, the Z3.

  8. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [ 1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  9. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.