Search results
Results From The WOW.Com Content Network
Observer pattern. In software design and engineering, the observer pattern is a software design pattern in which an object, named the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods . It is often used for implementing distributed event ...
Guile. Emacs Lisp. JavaScript and some dialects, e.g., JScript. Lua (embedded in many games) OpenCL (extension of C and C++ to use the GPU and parallel extensions of the CPU) OptimJ (extension of Java with language support for writing optimization models and powerful abstractions for bulk data processing) Perl.
The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use – a "pool" – rather than allocating and destroying them on demand. A client of the pool will request an object from the pool and perform operations on the returned object. When the client has finished, it returns the ...
Java collections framework. The Java collections framework is a set of classes and interfaces that implement commonly reusable collection data structures. [ 1] Although referred to as a framework, it works in a manner of a library. The collections framework provides both interfaces that define various collections and classes that implement them.
In object oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact class. Rather than by calling a constructor, this is done by calling a factory method to create an object. Factory methods can either be specified in an ...
Python. Django, ActiveRecord ORM included in Django framework, open source. SQLAlchemy, open source, a Data Mapper ORM. SQLObject, open source. Storm, open source (LGPL 2.1) developed at Canonical Ltd. Tryton, open source. web2py, the facilities of an ORM are handled by the DAL in web2py, open source.
clone (Java method) clone() is a method in the Java programming language for object duplication. In Java, objects are manipulated through reference variables, and there is no operator for copying an object—the assignment operator duplicates the reference, not the object. The clone () method provides this missing functionality.
A random permutation is a random ordering of a set of objects, that is, a permutation -valued random variable. The use of random permutations is often fundamental to fields that use randomized algorithms such as coding theory, cryptography, and simulation. A good example of a random permutation is the shuffling of a deck of cards: this is ...