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  2. Category:Video game retailers of the United States - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    S. Slackers CDs and Games. Categories: Video game retailers. Retail companies of the United States. Video gaming in the United States.

  3. List of video game websites - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_websites

    A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, [ 1 ] but it now implies any type of display device that can produce two- or three ...

  4. Category:Online-only retailers of video games - Wikipedia

    en.wikipedia.org/wiki/Category:Online-only...

    Pages in category "Online-only retailers of video games" The following 31 pages are in this category, out of 31 total. This list may not reflect recent changes .

  5. Video games in the United States - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_the_United...

    Activision Blizzard is the company that makes and owns some of the most popular video games in the industry, including Call of Duty, Overwatch, World of Warcraft, Crash Bandicoot, Hearthstone, Candy Crush, and Diablo. Microsoft announced its intent to acquire Activision Blizzard for $68.7 billion on January 18, 2022.

  6. GameStop - Wikipedia

    en.wikipedia.org/wiki/GameStop

    In 2007, GameStop acquired Rhino Video Games, who operated 70 video game stores throughout the Southeastern United States, from Blockbuster for an undisclosed amount. [26] [27] In April 2008, GameStop acquired Free Record Shop's 49 Norwegian stores. [28] In October 2008, GameStop acquired Micromania, a French video-game retailer, for $700 million.

  7. Digital distribution of video games - Wikipedia

    en.wikipedia.org/wiki/Digital_distribution_of...

    v. t. e. In the video game industry, digital distribution is the process of delivering video game content as digital information, without the exchange or purchase of new physical media such as ROM cartridges, magnetic storage, optical discs and flash memory cards. This process has existed since the early 1980s, but it was only with network ...

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