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To mark the 100th episode of The Angry Video Game Nerd, the Nerd takes on reviewing two bad NES games – Gyromite and Stack-Up – while dealing with the unwelcome help of Nintendo's R.O.B. Notes: The intro for this episode features clips from previous episodes along with a montage of all the title cards created for it by Mike Matei.
Choplifter (stylized as Choplifter!) is a military themed scrolling shooter developed by Dan Gorlin for the Apple II and published by Broderbund in 1982. It was ported to Atari 8-bit computers the same year and also to the VIC-20, Commodore 64, Atari 5200 (released in February 1984), [6] ColecoVision, MSX, and Thomson computers.
Alan Wake is a 2010 action-adventure game developed by Remedy Entertainment and published by Microsoft Game Studios.The game was released in May 2010 for the Xbox 360, with a Windows version following in February 2012 and a remastered version released for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Windows in October 2021, as well as a Nintendo Switch version in October 2022.
In 2007, GamePro named E.T. one of the 52 most important games of all time due to its roles in the 1983 video game crash and the downfall of the seemingly unstoppable Atari. It is the only game to make the list for having a negative impact on the video game industry. [28]
The current logo of Supermassive Games. Supermassive Games is a British video game developer based in Guildford, Surrey. The company was co-founded by brothers Pete and Joe Samuels in 2008; Pete served as chief executive officer, while Joe was the studio's commercial director. The brothers both stepped down from their roles in 2024. [1]
No Rest for the Wicked is an action role-playing video game played from a top-down perspective. At the beginning of the game, the player can create their own player character. [ 1] Players will collect a variety of weapons in the game, and gear is divided into different rarites. Each weapon also has its own unique movesets, and can be enhanced ...
The sales of home video games had dropped from $3.2 billion in 1982 [46] to $100 million in 1985. [47] Analysts doubted the long-term viability of the video game industry, [48] and, according to Electronic Arts' Trip Hawkins, it had been very difficult to convince retailers to carry video games due to the stigma carried by the fall of Atari ...
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information during cutscenes , games that are primarily presented through FMVs are referred to as full-motion video ...