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C ( pronounced / ˈsiː / – like the letter c) [ 6 ] is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems code (especially in kernels [ 7 ...
C++ classes. A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers ...
In 1989, C++ 2.0 was released, followed by the updated second edition of The C++ Programming Language in 1991. [25] New features in 2.0 included multiple inheritance, abstract classes, static member functions, const member functions, and protected members. In 1990, The Annotated C++ Reference Manual was published. This work became the basis for ...
Overview. The C++ Standard Library provides several generic containers, functions to use and manipulate these containers, function objects, generic strings and streams (including interactive and file I/O), support for some language features, and functions for common tasks such as finding the square root of a number.
Outline of C++. The following outline is provided as an overview of and topical guide to C++: C++ is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language. It is regarded as an intermediate-level language, as it comprises a combination of both high-level and low-level language features. [1]
A "Hello, World!" program is generally a simple computer program which emits (or displays) to the screen (often the console) a message similar to "Hello, World!" while ignoring any user input. A small piece of code in most general-purpose programming languages, this program is used to illustrate a language's basic syntax.
Function (computer programming) In computer programming, a function, procedure, method, subroutine, routine, or subprogram is a callable unit [1] of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. [2] The primary purpose is to allow for the ...
Monad (functional programming) In functional programming, a monad is a structure that combines program fragments ( functions) and wraps their return values in a type with additional computation. In addition to defining a wrapping monadic type, monads define two operators: one to wrap a value in the monad type, and another to compose together ...
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