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  2. Flow (video game) - Wikipedia

    en.wikipedia.org/wiki/Flow_(video_game)

    Flow (stylized as flOw) is an independent video game created by Jenova Chen and Nicholas Clark. Originally released as a free Flash game in 2006 to accompany Chen's master's thesis , it was reworked into a 2007 PlayStation 3 game by his development studio, Thatgamecompany , with assistance from Santa Monica Studio .

  3. Flow Free - Wikipedia

    en.wikipedia.org/wiki/Flow_Free

    Flow Free is a puzzle game developed and published by American studio Big Duck Games for iOS and Android in June 2012. [1] As of 2022, the original game has received more than 100 million downloads, with its various variants receiving additional millions more.

  4. Thatgamecompany - Wikipedia

    en.wikipedia.org/wiki/Thatgamecompany

    In Flow, the player navigates a series of two-dimensional planes with an aquatic microorganism that evolves by consuming other microorganisms. [36] The game's design is based on Chen's research into dynamic difficulty adjustment at the University of Southern California, and on psychologist Mihaly Csikszentmihalyi's theoretical concept of mental immersion or flow.

  5. Flower (video game) - Wikipedia

    en.wikipedia.org/wiki/Flower_(video_game)

    Flower is a video game developed by Thatgamecompany and published by Sony Computer Entertainment. It was designed by Jenova Chen and Nicholas Clark and was released in February 2009 on the PlayStation 3, via the PlayStation Network. PlayStation 4 and PlayStation Vita versions of the game were ported by Bluepoint Games and released in November 2013.

  6. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  7. List of browser games - Wikipedia

    en.wikipedia.org/wiki/List_of_browser_games

    This is a selected list of multiplayer browser games.These games are usually free, with extra, payable options sometimes available. The game flow of the games may be either turn-based, where players are given a number of "turns" to execute their actions or real-time, where player actions take a real amount of time to complete.

  8. ourWorld - Wikipedia

    en.wikipedia.org/wiki/Ourworld

    An in-game currency, "Flow", was earned by talking, dancing, eating and drinking, and playing games. Flow could be exchanged for experience points and coins. ourWorld operated on a microtransaction business model which allowed players to purchase in-game "gems". Coins and gems were used to buy items for their avatar such as clothing ...

  9. How Much Will Phillips 66 Pay Out in Dividends This Year? - AOL

    www.aol.com/much-phillips-66-pay-dividends...

    Generating strong cash flow from its diverse operations -- and passing it right to shareholders Phillips 66 has come a long way from its first dividend payment of $0.20 per share in September 2012.