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The funnest way to learn outside the classroom. - USA Today
- Cat Food Spelling
Roly is hungry! Make words with
common vowel pairs to feed the cat.
- Flipping Pancakes
Practice equivalent fractions in
this fast-paced math game!
- Place Value Baking
Practice place value by baking
in increments of tens and ones.
- Addition Demolition
Sharpen mental addition skills with
this silly construction math game.
- Cat Food Spelling
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The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1][ 2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3] Gamification, broadly defined, is the process ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
Learning theory (education) A classroom in Norway. Learning theory describes how students receive, process, and retain knowledge during learning. Cognitive, emotional, and environmental influences, as well as prior experience, all play a part in how understanding, or a worldview, is acquired or changed and knowledge and skills retained. [ 1][ 2]
BrainPop. BrainPop (stylized as BrainPOP) is a group of educational websites based in New York City. It hosts over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and technology, health, arts and music.
Instructional simulation. An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere ...
After recording the brain activity of 36 university students, researchers at the Norwegian University of Science and Technology determined that handwriting might improve learning and memory.