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  2. Worley noise - Wikipedia

    en.wikipedia.org/wiki/Worley_noise

    Worley noise, also called Voronoi noise and cellular noise, is a noise function introduced by Steven Worley in 1996. Worley noise is an extension of the Voronoi diagram that outputs a real value at a given coordinate that corresponds to the Distance of the nth nearest seed (usually n=1) and the seeds are distributed evenly through the region.

  3. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    Procedural texture. In computer graphics, a procedural texture[ 1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [ 2] These kinds of textures are often used to model surface or ...

  4. Local binary patterns - Wikipedia

    en.wikipedia.org/wiki/Local_binary_patterns

    Local binary patterns ( LBP) is a type of visual descriptor used for classification in computer vision. LBP is the particular case of the Texture Spectrum model proposed in 1990. [ 1][ 2] LBP was first described in 1994. [ 3][ 4] It has since been found to be a powerful feature for texture classification; it has further been determined that ...

  5. Texture synthesis - Wikipedia

    en.wikipedia.org/wiki/Texture_synthesis

    Texture synthesis. Texture synthesis is the process of algorithmically constructing a large digital image from a small digital sample image by taking advantage of its structural content. It is an object of research in computer graphics and is used in many fields, amongst others digital image editing, 3D computer graphics and post-production of ...

  6. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures. It is most commonly implemented in two, three, or four dimensions, but can be defined for any ...

  7. Wallpaper group - Wikipedia

    en.wikipedia.org/wiki/Wallpaper_group

    A wallpaper group (or plane symmetry group or plane crystallographic group) is a mathematical classification of a two-dimensional repetitive pattern, based on the symmetries in the pattern. Such patterns occur frequently in architecture and decorative art, especially in textiles, tiles, and wallpaper . The simplest wallpaper group, Group p 1 ...

  8. Moiré pattern - Wikipedia

    en.wikipedia.org/wiki/Moiré_pattern

    Moiré pattern. A moiré pattern formed by two units of parallel lines, one unit rotated 5° clockwise relative to the other. The fine lines that make up the sky in this image create moiré patterns when shown at some resolutions for the same reason that photographs of televisions exhibit moiré patterns: the lines are not absolutely level ...

  9. Pattern - Wikipedia

    en.wikipedia.org/wiki/Pattern

    Pattern. A pattern is a regularity in the world, in human-made design, [ 1] or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner. A geometric pattern is a kind of pattern formed of geometric shapes and typically repeated like a wallpaper design. Any of the senses may directly observe patterns.

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