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Physically based rendering ( PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...
The High-Level Shader Language[ 1] or High-Level Shading Language[ 2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...
Website. rayj .com. William Ray Norwood Jr. (born January 17, 1981), [ 1 ] known professionally as Ray J, is an American R&B singer, songwriter, television presenter, and actor. Born in McComb, Mississippi and raised in Carson, California, he is the younger brother of singer and actress Brandy. [ 3 ]
Qualcomm believes it has a solution with its next wireless earbud chipset, the QCC5100, which will deliver nearly three times the battery life of previous devices, Gizmodo reports. And, perhaps ...
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In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded (and hence darker) than the exposed outer surfaces, and becomes darker the deeper inside the tube one ...
Providing up to $25,000 in down payment support for more than 1 million first-time home buyers. Calling for the construction of 3 million new housing units over the next four years.