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  2. Do Loop earplugs actually work?

    www.aol.com/news/loop-earplugs-actually...

    Loop Quiet. The Belgian brand, which launched in 2016, has three types of earplugs: Quiet (the ones I tried), Experience and Engage. Quiet ($25): Up to 26 decibels SNR of noise reduction (more on ...

  3. But if you're regularly consuming the sugar-y concoction "it's going to cause you to feel fatigued [and] probably nauseous." It can also cause tooth decay and be "disruptive to your overall well ...

  4. Need to start waking up earlier — or stay up later? Sleep ...

    www.aol.com/lifestyle/start-waking-earlier-stay...

    Maintain good sleep hygiene Keeping your bedroom cool and dark will generally help you fall asleep faster (and stay asleep), helping you adjust to your new sleep routine. Limiting your blue light ...

  5. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language[ 1] or High-Level Shading Language[ 2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...

  6. Absolute threshold of hearing - Wikipedia

    en.wikipedia.org/wiki/Absolute_threshold_of_hearing

    Absolute threshold of hearing. The absolute threshold of hearing ( ATH ), also known as the absolute hearing threshold or auditory threshold, is the minimum sound level of a pure tone that an average human ear with normal hearing can hear with no other sound present. The absolute threshold relates to the sound that can just be heard by the ...

  7. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...

  8. How much sleep do you need? - AOL

    www.aol.com/lifestyle/much-sleep-201727378.html

    Infants ages 0-3 months require about 14-17 hours of sleep daily. Toddlers ages 1-2 years need approximately 11-14 hours of daily sleep. Children ages 3-5 years should aim for 10-13 hours. Older ...

  9. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

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