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Many end-user development activities are collaborative in nature, including collaboration between professional developers and end-user developers and collaboration among end-user developers. Mutual development [ 24 ] is a technique where professional developers and end-user developers work together in creating software solutions.
End-user computing. End-user computing ( EUC) refers to systems in which non-programmers can create working applications. [ 1] EUC is a group of approaches to computing that aim to better integrate end users into the computing environment. These approaches attempt to realize the potential for high-end computing to perform problem-solving in a ...
Systems development life cycle. In systems engineering, information systems and software engineering, the systems development life cycle ( SDLC ), also referred to as the application development life cycle, is a process for planning, creating, testing, and deploying an information system. [ 1] The SDLC concept applies to a range of hardware and ...
End user. In product development, an end user (sometimes end-user) [ a] is a person who ultimately uses or is intended to ultimately use a product. [ 1][ 2][ 3] The end user stands in contrast to users who support or maintain the product, [ 4] such as sysops, system administrators, database administrators, [ 5] information technology (IT ...
Software development is the process used to create software. Programming and maintaining the source code is the central step of this process, but it also includes conceiving the project, evaluating its feasibility, analyzing the business requirements, software design, testing, to release. Software engineering, in addition to development, also ...
Software development. In software engineering, a software development process or software development life cycle is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management.
In end-user development an artifact is either an application or a complex data object that is created by an end-user without the need to know a general programming language. Artifacts describe automated behavior or control sequences, such as database requests or grammar rules, [1] or user-generated content. Artifacts vary in their maintainability.
User experience design draws from design approaches like human-computer interaction and user-centered design, and includes elements from similar disciplines like interaction design, visual design, information architecture, user research, and others. Another portion of the research is understanding the end-user and the purpose of the application.
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