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Windows, Macintosh. Release. July 13, 1998. Genre (s) Educational / Adventure. Mode (s) Single-player. The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid is a computer game in The Learning Company 's ClueFinders series, where the ClueFinders embark on an Egyptian adventure to save the world from the forces of chaos and Alistair Loveless.
The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in January 1998, and The ClueFinders 4th Grade Adventures was released in July. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ...
Release. NA: September 22, 1998. EU: November 2, 2001. [1] Genre (s) Educational / Mystery. Mode (s) Single-player. The ClueFinders Math Adventures Ages 9–12: Mystery in the Himalayas is a computer game in The Learning Company 's ClueFinders Series, where the ClueFinders try to recover stolen treasures in a small Himalayan village.
Single-player. The ClueFinders 3rd Grade Adventures: The Mystery of Mathra is a computer game in The Learning Company 's ClueFinders series where the ClueFinders save the Numerian rainforest and Dr. Horace Pythagoras from a mysterious monster called Mathra. The game was re-released as "The ClueFinders: Mystery of the Monkey Kingdom" in 2001.
The ClueFinders 5th Grade Adventures: Secret of the Living Volcano is a computer game in The Learning Company's ClueFinders series of educational software.In the game, the ClueFinders are shipwrecked on a mysterious volcanic island, inhabited by centuries of trapped castaways, where any escape attempt seems to be deliberately thwarted by natural forces.
The Learning Company ( TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers through second graders ...
Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid. The ClueFinders 5th Grade Adventures: The Secret of the Living Volcano. The ClueFinders 6th Grade Adventures: The Empire of the Plant People. The ClueFinders: The Incredible Toy Store Adventure!
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