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  2. Coupon collector's problem - Wikipedia

    en.wikipedia.org/wiki/Coupon_collector's_problem

    Coupon collector's problem. In probability theory, the coupon collector's problem refers to mathematical analysis of "collect all coupons and win" contests. It asks the following question: if each box of a given product (e.g., breakfast cereals) contains a coupon, and there are n different types of coupons, what is the probability that more ...

  3. MathML - Wikipedia

    en.wikipedia.org/wiki/MathML

    ISO: www .iso .org /standard /58439 .html. Mathematical Markup Language ( MathML) is a mathematical markup language, an application of XML for describing mathematical notations and capturing both its structure and content, and is one of a number of mathematical markup languages.

  4. Bootstrapping (finance) - Wikipedia

    en.wikipedia.org/wiki/Bootstrapping_(finance)

    In finance, bootstrapping is a method for constructing a (zero-coupon) fixed-income yield curve from the prices of a set of coupon-bearing products, e.g. bonds and swaps.. A bootstrapped curve, correspondingly, is one where the prices of the instruments used as an input to the curve, will be an exact output, when these same instruments are valued using this curve.

  5. Knowledge graph - Wikipedia

    en.wikipedia.org/wiki/Knowledge_graph

    Example conceptual diagram. In knowledge representation and reasoning, a knowledge graph is a knowledge base that uses a graph -structured data model or topology to represent and operate on data. Knowledge graphs are often used to store interlinked descriptions of entities – objects, events, situations or abstract concepts – while also ...

  6. Canonical form - Wikipedia

    en.wikipedia.org/wiki/Canonical_form

    In mathematics and computer science, a canonical, normal, or standard form of a mathematical object is a standard way of presenting that object as a mathematical expression. Often, it is one which provides the simplest representation of an object and allows it to be identified in a unique way. The distinction between "canonical" and "normal ...

  7. ASN.1 - Wikipedia

    en.wikipedia.org/wiki/ASN.1

    Language support. ASN.1 is a data type declaration notation. It does not define how to manipulate a variable of such a type. Manipulation of variables is defined in other languages such as SDL (Specification and Description Language) for executable modeling or TTCN-3 (Testing and Test Control Notation) for conformance testing.

  8. Coupon - Wikipedia

    en.wikipedia.org/wiki/Coupon

    Coupon. In marketing, a coupon is a ticket or document that can be redeemed for a financial discount or rebate when purchasing a product . Customarily, coupons are issued by manufacturers of consumer packaged goods [1] or by retailers, to be used in retail stores as a part of sales promotions. They are often widely distributed through mail ...

  9. Mathematical markup language - Wikipedia

    en.wikipedia.org/wiki/Mathematical_markup_language

    Mathematical markup language. A mathematical markup language is a computer notation for representing mathematical formulae, based on mathematical notation. Specialized markup languages are necessary because computers normally deal with linear text and more limited character sets (although increasing support for Unicode is obsoleting very simple ...