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  2. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate, most commonly expressed in frames per second or FPS, is typically the frequency (rate) at which consecutive images ( frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and motion capture systems. In these contexts, frame rate may be used interchangeably with frame frequency and ...

  3. Finger snapping - Wikipedia

    en.wikipedia.org/wiki/Finger_snapping

    A video of finger snapping Alternative snapping technique. Snapping (or clicking) one's fingers is the act of creating a snapping or clicking sound with one's fingers. . Primarily, this is done by building tension between the thumb and another (middle, index, or ring) finger and then moving the other finger forcefully downward, so it hits the palm of the same hand at a h

  4. Shot clock - Wikipedia

    en.wikipedia.org/wiki/Shot_clock

    A shot clock is a countdown timer used in a variety of games and sports, indicating a set amount of time that a team may possess the object of play before attempting to score a goal. Shot clocks are used in several sports including basketball, water polo, canoe polo, lacrosse, poker, ringette, korfball, tennis, ten-pin bowling, and various cue ...

  5. Fast draw - Wikipedia

    en.wikipedia.org/wiki/Fast_draw

    The reaction times of the best fast draw shooters is 0.145 seconds, which means that the gun is cocked, drawn, aimed (from the hip), and fired in just over 0.06 seconds. To establish a World Fast Draw Association record, a second shot must be fired in the same competition that is no more than 0.30 seconds slower than the first; this is intended ...

  6. 10-second barrier - Wikipedia

    en.wikipedia.org/wiki/10-second_barrier

    The 10-second barrier is the physical and psychological barrier of completing the 100 metres sprint in under ten seconds. The achievement is traditionally regarded as the hallmark of a world-class male sprinter. Its significance has become less important since the late 1990s, as an increasing number of runners have surpassed the ten seconds ...

  7. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    Pressing the X button can stop Wikipe-tan from missing the football. In video games, a quick time event ( QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the game character during cut scenes ...

  8. Fast chess - Wikipedia

    en.wikipedia.org/wiki/Fast_chess

    This can be played with or without an increment or delay per move, made possible by the adoption of digital clocks. Three minutes with a two-second increment is preferred. In the case of time increments, the total time per player for a 60-move game must be 10 minutes or less (hence averaging 10 seconds or less per move).

  9. Mental chronometry - Wikipedia

    en.wikipedia.org/wiki/Mental_chronometry

    Mental chronometry is the scientific study of processing speed or reaction time on cognitive tasks to infer the content, duration, and temporal sequencing of mental operations. Reaction time (RT; also referred to as " response time ") is measured by the elapsed time between stimulus onset and an individual's response on elementary cognitive ...