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  2. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    The loop counter is used to decide when the loop should terminate and for the program flow to continue to the next instruction after the loop. A common identifier naming convention is for the loop counter to use the variable names i, j, and k (and so on if needed), where i would be the most outer loop, j the next inner loop, etc. The reverse ...

  3. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    v. t. e. In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement. Unlike other for loop constructs, however, foreach loops [1] usually maintain no explicit counter: they essentially say "do this to everything in ...

  4. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    C++ was designed with systems programming and embedded, resource-constrained software and large systems in mind, with performance, efficiency, and flexibility of use as its design highlights. C++ has also been found useful in many other contexts, with key strengths being software infrastructure and resource-constrained applications, including ...

  5. Call stack - Wikipedia

    en.wikipedia.org/wiki/Call_stack

    In computer science, a call stack is a stack data structure that stores information about the active subroutines of a computer program. This type of stack is also known as an execution stack, program stack, control stack, run-time stack, or machine stack, and is often shortened to simply " the stack ". Although maintenance of the call stack is ...

  6. Conditional loop - Wikipedia

    en.wikipedia.org/wiki/Conditional_loop

    Conditional loop. In computer programming, conditional loops or repetitive control structures are a way for computer programs to repeat one or more various steps depending on conditions set either by the programmer initially or real-time by the actual program. A conditional loop has the potential to become an infinite loop when nothing in the ...

  7. Function overloading - Wikipedia

    en.wikipedia.org/wiki/Function_overloading

    e. In some programming languages, function overloading or method overloading is the ability to create multiple functions of the same name with different implementations. Calls to an overloaded function will run a specific implementation of that function appropriate to the context of the call, allowing one function call to perform different ...

  8. Structured programming - Wikipedia

    en.wikipedia.org/wiki/Structured_programming

    Structured programming. Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection ( if/then/else) and repetition ( while and for ), block structures, and subroutines .

  9. Loop invariant - Wikipedia

    en.wikipedia.org/wiki/Loop_invariant

    Loop invariant. In computer science, a loop invariant is a property of a program loop that is true before (and after) each iteration. It is a logical assertion, sometimes checked with a code assertion. Knowing its invariant (s) is essential in understanding the effect of a loop. In formal program verification, particularly the Floyd-Hoare ...