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v. t. e. In the video game industry, digital distribution is the process of delivering video game content as digital information, without the exchange or purchase of new physical media such as ROM cartridges, magnetic storage, optical discs and flash memory cards. This process has existed since the early 1980s, but it was only with network ...
This is a list of stereoscopic video games. The following article is the list of notable stereoscopic 3D games and related productions and the platforms they can run on. Additionally, many PC games are supported or are unsupported but capable 3D graphics with AMD HD3D , DDD TriDef, Nvidia 3D Vision , 3DGM, and more.
Downloadable content. Downloadable content ( DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has ...
Video games Video Games Player: 1982 1984 United States Carnegie Publications Corp. Video games VideoGames - The Ultimate Gaming Magazine (previously VideoGames & Computer Entertainment [1988–1993]) 1993 1996 United States L.F.P., Inc. Video games, PC games and arcades V Jump: 1993 Japan Shueisha: Video games and Shōnen manga: Xbox World ...
Pixar ( Disney's Animated Storybook: Toy Story) Creative Capers Entertainment ( Ariel's Story Studio [with Media Station], Disney's Animated Storybook: Winnie the Pooh and Tigger Too) Revolution Software ( Disney's Story Studio: Mulan for PlayStation) Disney Interactive. various Disney films. Disney's Aladdin.
Subcategories. This category has the following 24 subcategories, out of 24 total. Video games by franchise (45 C) Video games by mode (4 C) Video games by company (2,237 C) Video games by date (3 C) Video games by development status (13 C) Video games by featured character (52 C) Video games by game engine (57 C)
Digital Video Interactive. Digital Video Interactive ( DVI) was the first multimedia desktop video standard for IBM-compatible personal computers. It enabled full-screen, full motion video, as well as stereo audio, still images, and graphics to be presented on a DOS-based desktop computer using a special compression chipset.
Tutorial (video games) In the context of video game design, a tutorial is any tool that teaches player or non-player characters [1] the rules, control interface, and mechanics of the game. Some tutorials are integrated into the game, while others are completely separate and optional. Games can have both of these at once, offering a basic ...
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