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A virtual workplace is a work environment where employees can perform their duties remotely, using technology such as laptops, smartphones, and video conferencing tools. A virtual workplace is not located in any one physical space. It is usually a network of several workplaces technologically connected (via a private network or the Internet ...
Crowdsourcing involves a large group of dispersed participants contributing or producing goods or services —including ideas, votes, micro-tasks, and finances—for payment or as volunteers. Contemporary crowdsourcing often involves digital platforms to attract and divide work between participants to achieve a cumulative result.
Playbour is also sometimes categorized as a part of the gamification of society in general. While the term playbour itself is a relatively new invention, the phenomena it concerns – those of productive leisure and free labour in the digital games industry – have been around at least since the late 1990s. Kücklich states that since the ...
The event she attended included a (virtual) taxi ride and dance floor, a Queen Elizabeth II impersonator, a cocktail-making class, plus (real) food and drink hampers delivered to the 200 party ...
The cat's out of the bag -- we all try to sneak in a few minutes of Ice Breakers or Bubble Town in the middle of the work day. Here are eight tips to help you get away with it! 8. Use Alt Tab ...
A hospital in Kansas is experiencing a baby boom, not among patients, but among its own staff. In the past 11 months, 16 staff members at The University of Kansas Health System's Olathe Medical ...
The Virtuix Omni is an omnidirectional treadmill simulator for virtual reality games and other applications. It uses a platform to simulate locomotion i.e. the motion of walking, requiring both special shoes or shoe covers and a surface that reduces friction. It works in conjunction with the HTC Vive, and allows a Vive user to physically walk ...
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. [ 1] A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined ...