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Car & Driver Presents: Grand Tour Racing '98: Eutechnyx: Activision: PS1: 1997-09-30 Car and Driver (video game) Lerner Research: Electronic Arts: DOS 1992 Car Town: Cie Games Glu Mobile: FMP, iOS 2010-07-27 Car Wars: Texas Instruments: Texas Instruments: TI-99/4A 1981 Carmageddon: Stainless Games: Sales Curve Interactive, Interplay Productions
Ford Racing is a racing video game series consisting of seven titles released for various platforms, including the PlayStation, PlayStation 2, Microsoft Windows (PC) and Xbox. The games in the Ford Racing series center around racing modern and vintage Ford cars and trucks through specifically designed tracks, while competing against computer ...
RaceRoom. RaceRoom Racing Experience is a free-to-play racing simulator for Microsoft Windows, developed by KW Studios (formerly known as SimBin Studios and Sector3 Studios) and published by RaceRoom Entertainment AG. Their aim is to provide an authentic racing experience through detailed car and track models as well as realistic car behaviour ...
In 2010, Eutechnyx began creating games based on NASCAR starting in 2011 with NASCAR The Game: 2011. [ 1] NASCAR The Game: Inside Line was released on November 6, 2012. Afterwards, Eutechnyx made two new games: the first NASCAR licensed video game for iOS, and NASCAR The Game: 2013 for Steam. Eutechnyx switched publishers for NASCAR '14 to Deep ...
It is the third free-to-play game in the franchise overall, along with being the only free-to-play racing game that runs on the Frostbite 3 game engine. The PC version is based on the 2013 title Need for Speed Rivals, while the mobile version (sometimes referred to as Need for Speed: Duel) is based on Need for Speed: No Limits. [160]
Re-Volt Classic. 4 October 2012. Genre (s) Racing. Mode (s) Single-player, multiplayer. Re-Volt is a racing video game designed by Paul Phippen and Simon Harrison. [ 4][ 5] It was developed by Acclaim Studios London and published by Acclaim Entertainment for Microsoft Windows, Nintendo 64, PlayStation and Dreamcast.
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