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File:Marvel Logo.svg. Size of this PNG preview of this SVG file: 800 × 322 pixels. Other resolutions: 320 × 129 pixels | 640 × 257 pixels | 1,024 × 412 pixels | 1,280 × 515 pixels | 2,560 × 1,029 pixels | 1,000 × 402 pixels. This is a file from the Wikimedia Commons. Information from its description page there is shown below.
In computer graphics and digital photography, a raster graphic represents a two-dimensional picture as a rectangular matrix or grid of pixels, viewable via a computer display, paper, or other display medium. A raster is technically characterized by the width and height of the image in pixels and by the number of bits per pixel. [citation needed]
Vectrex. The Vectrex is a vector display -based home video game console - the only one ever designed and released for the home market, that was developed by Smith Engineering and manufactured and sold by General Consumer Electronics. It was first released for the North America market in October 1982 and then Europe and Japan in 1983.
To place a file in this category, add the tag {{Non-free logo|Video game logos}} to the bottom of the file's description page. If you are not sure which category a file belongs to, consult the file copyright tag page .
Red Alarm. Categories: Video games by graphical style. Vector graphics.
This is a Scalable Vector Graphics (SVG) image of a registered trademark or copyrighted logo. If non-free content restrictions apply, this image should not be rendered any larger than is required for the purposes of identification and/or critical commentary. See Wikipedia:Logos.
File:PlayStation 5 logo and wordmark.svg. Size of this PNG preview of this SVG file: 512 × 111 pixels. Other resolutions: 320 × 69 pixels | 640 × 139 pixels | 1,024 × 222 pixels | 1,280 × 278 pixels | 2,560 × 555 pixels. Original file (SVG file, nominally 512 × 111 pixels, file size: 3 KB) This is a file from the Wikimedia Commons.
The idea behind ray casting, the predecessor to recursive ray tracing, is to trace rays from the eye, one per pixel, and find the closest object blocking the path of that ray. Think of an image as a screen-door, with each square in the screen being a pixel. This is then the object the eye sees through that pixel.
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