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  2. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    t. e. In computer science, a for-loop or for loop is a control flow statement for specifying iteration. Specifically, a for-loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code that is executed ...

  3. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement. Unlike other for loop constructs, however, foreach loops [1] usually maintain no explicit counter: they essentially say "do this to everything in this set ...

  4. Iterator - Wikipedia

    en.wikipedia.org/wiki/Iterator

    Iterator. In computer programming, an iterator is an object that progressively provides access to each item of a collection, in order. [1] [2] [3] A collection may provide multiple iterators via its interface that provide items in different orders, such as forwards and backwards. An iterator is often implemented in terms of the structure ...

  5. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Control flow. v. t. e. In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an imperative programming language from a declarative programming language.

  6. Duff's device - Wikipedia

    en.wikipedia.org/wiki/Duff's_device

    Duff's device. In the C programming language, Duff's device is a way of manually implementing loop unrolling by interleaving two syntactic constructs of C: the do - while loop and a switch statement. Its discovery is credited to Tom Duff in November 1983, when Duff was working for Lucasfilm and used it to speed up a real-time animation program.

  7. Conditional loop - Wikipedia

    en.wikipedia.org/wiki/Conditional_loop

    Conditional loop. In computer programming, conditional loops or repetitive control structures are a way for computer programs to repeat one or more various steps depending on conditions set either by the programmer initially or real-time by the actual program. A conditional loop has the potential to become an infinite loop when nothing in the ...

  8. LOOP (programming language) - Wikipedia

    en.wikipedia.org/wiki/LOOP_(programming_language)

    LOOP (programming language) LOOP is a simple register language that precisely captures the primitive recursive functions. [1] The language is derived from the counter-machine model. Like the counter machines the LOOP language comprises a set of one or more unbounded registers, each of which can hold a single non-negative integer.

  9. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    C ( pronounced / ˈsiː / – like the letter c) [ 6 ] is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems code (especially in kernels [ 7 ...