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  2. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    Template method pattern. In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. [ 1] in the book Design Patterns. The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps.

  3. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Software design pattern. In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code . Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase ...

  4. Modern C++ Design - Wikipedia

    en.wikipedia.org/wiki/Modern_C++_Design

    Modern C++ Design: Generic Programming and Design Patterns Applied is a book written by Andrei Alexandrescu, published in 2001 by Addison-Wesley. It has been regarded as "one of the most important C++ books" by Scott Meyers. [1] The book makes use of and explores a C++ programming technique called template metaprogramming. While Alexandrescu ...

  5. Foxit PDF Reader - Wikipedia

    en.wikipedia.org/wiki/Foxit_PDF_Reader

    Website. www .foxitsoftware .com /pdf-reader /. Foxit PDF Reader (formerly Foxit Reader) is a multilingual freemium PDF ( Portable Document Format) tool that can create, view, edit, digitally sign, and print PDF files. [ 3] Foxit Reader is developed by Fuzhou, China-based Foxit Software. Early versions of Foxit Reader were notable for startup ...

  6. How to Design Programs - Wikipedia

    en.wikipedia.org/wiki/How_to_Design_Programs

    How to Design Programs ( HtDP) is a textbook by Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, and Shriram Krishnamurthi on the systematic design of computer programs. MIT Press published the first edition in 2001, and the second edition in 2018, which is freely available online and in print. The book introduces the concept of a ...

  7. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities ...

  8. Software design - Wikipedia

    en.wikipedia.org/wiki/Software_design

    v. t. e. Software design is the process of conceptualizing how a software system will work before it is implemented or modified. [ 1] Software design also refers to the direct result of the design process – the concepts of how the software will work which consists of both design documentation and undocumented concepts.

  9. Design pattern - Wikipedia

    en.wikipedia.org/wiki/Design_pattern

    Design pattern. A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander [ 1] and has been adapted for various other disciplines, particularly software engineering. [ 2]