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  2. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...

  3. Half-Life (series) - Wikipedia

    en.wikipedia.org/wiki/Half-Life_(series)

    March 23, 2020. Half-Life is a series of first-person shooter (FPS) games created by Valve. The games combine shooting combat, puzzles and storytelling. The original Half-Life, Valve's first product, was released in 1998 for Windows to critical and commercial success. Players control Gordon Freeman, a scientist who must survive an alien ...

  4. Fox Engine - Wikipedia

    en.wikipedia.org/wiki/Fox_Engine

    Fox Engine. The Fox Engine was a proprietary game engine by Konami. [ 1] The engine's development began with Hideo Kojima after the completion of 2008's Metal Gear Solid 4, with the goal of making the "best engine in the world." [ 2] The first commercially released title to use the Fox Engine was Pro Evolution Soccer 2014 .

  5. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Type. Game creation system, massively multiplayer online game. Roblox ( / ˈroʊblɒks / ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users.

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    See Category:SCUMM games: Proprietary: Full name is Script Creation Utility for Maniac Mansion, from the first game it was used with; uses iMUSE and INSANE; ScummVM provides an open source re-creation Scratch: 2007 Yes 2D Cross-platform GPL-2.0-or-later: Serious Engine: Yes 3D Serious Sam series: Proprietary: Shark 3D: C++: Python: Yes 3D ...

  7. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    t. e. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual ...

  8. Fractal - Wikipedia

    en.wikipedia.org/wiki/Fractal

    Sierpinski Carpet - Infinite surface area and zero volume Mandelbrot set at islands The Mandelbrot set: its boundary is a fractal curve with Hausdorff dimension 2. (Note that the colored sections of the image are not actually part of the Mandelbrot Set, but rather they are based on how quickly the function that produces it diverges.)

  9. Silent Hill - Wikipedia

    en.wikipedia.org/wiki/Silent_Hill

    Silent Hill: The Escape is a mobile game. It was released in Japan for the FOMA phone December 19, 2007, and was released for the iOS internationally in 2009. The goal of the game is to guide the player through ten stages by finding a key and opening the locked door. The game is played in a first-person perspective.