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  2. Division by two - Wikipedia

    en.wikipedia.org/wiki/Division_by_two

    In binary arithmetic, division by two can be performed by a bit shift operation that shifts the number one place to the right. This is a form of strength reduction optimization. For example, 1101001 in binary (the decimal number 105), shifted one place to the right, is 110100 (the decimal number 52): the lowest order bit, a 1, is removed.

  3. Division algorithm - Wikipedia

    en.wikipedia.org/wiki/Division_algorithm

    A division algorithm is an algorithm which, given two integers N and D (respectively the numerator and the denominator), computes their quotient and/or remainder, the result of Euclidean division. Some are applied by hand, while others are employed by digital circuit designs and software. Division algorithms fall into two main categories: slow ...

  4. Divide-and-conquer algorithm - Wikipedia

    en.wikipedia.org/wiki/Divide-and-conquer_algorithm

    A divide-and-conquer algorithm recursively breaks down a problem into two or more sub-problems of the same or related type, until these become simple enough to be solved directly. The solutions to the sub-problems are then combined to give a solution to the original problem. The divide-and-conquer technique is the basis of efficient algorithms ...

  5. Computational complexity of mathematical operations - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    The following tables list the computational complexity of various algorithms for common mathematical operations . Here, complexity refers to the time complexity of performing computations on a multitape Turing machine. [ 1] See big O notation for an explanation of the notation used. Note: Due to the variety of multiplication algorithms, below ...

  6. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  7. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. [1] [2] [3] It is a divide-and-conquer algorithm that reduces the multiplication of two n -digit numbers to three multiplications of n /2-digit numbers and, by repeating this reduction, to at most single-digit ...

  8. Maximum subarray problem - Wikipedia

    en.wikipedia.org/wiki/Maximum_subarray_problem

    In this case, the array from which samples are taken is [2, 3, -1, -20, 5, 10]. In computer science, the maximum sum subarray problem, also known as the maximum segment sum problem, is the task of finding a contiguous subarray with the largest sum, within a given one-dimensional array A [1...n] of numbers. It can be solved in time and space.

  9. Median of medians - Wikipedia

    en.wikipedia.org/wiki/Median_of_medians

    Median of medians. In computer science, the median of medians is an approximate median selection algorithm, frequently used to supply a good pivot for an exact selection algorithm, most commonly quickselect, that selects the k th smallest element of an initially unsorted array. Median of medians finds an approximate median in linear time.