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  2. Fast approximate anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Fast_approximate_anti-aliasing

    Fast approximate anti-aliasing. Fast approximate anti-aliasing ( FXAA) is a screen-space anti-aliasing algorithm created by Timothy Lottes at Nvidia. [1] FXAA 3 is released under a public domain license. A later version, FXAA 3.11, is released under a 3-clause BSD license. [2]

  3. Temporal anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Temporal_anti-aliasing

    Temporal anti-aliasing. Temporal anti-aliasing ( TAA) is a spatial anti-aliasing technique for computer-generated video that combines information from past frames and the current frame to remove jaggies in the current frame. In TAA, each pixel is sampled once per frame but in each frame the sample is at a different location within the pixel.

  4. List of ISO 3166 country codes - Wikipedia

    en.wikipedia.org/wiki/List_of_ISO_3166_country_codes

    See the ISO 3166-3 standard for former country codes. British Virgin Islands – See Virgin Islands (British) . Burma – See Myanmar . Cape Verde – See Cabo Verde . Caribbean Netherlands – See Bonaire, Sint Eustatius and Saba . China, The Republic of – See Taiwan (Province of China) . Democratic People's Republic of Korea – See Korea ...

  5. Multisample anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Multisample_anti-aliasing

    Description. In supersample anti-aliasing, multiple locations are sampled within every pixel, and each of those samples [3] is fully rendered and combined with the others to produce the pixel that is ultimately displayed. This is computationally expensive, because the entire rendering process must be repeated for each sample location.

  6. A former OpenAI researcher sees a clear path to AGI this ...

    www.aol.com/finance/former-openai-researcher...

    Many of the best use cases big companies talk about—better customer service, code generation, and taking notes in meetings—are nice incremental wins, but not strategic game changers in any sense.

  7. Anisotropic filtering - Wikipedia

    en.wikipedia.org/wiki/Anisotropic_filtering

    Anisotropic filtering. In 3D computer graphics, anisotropic filtering (abbreviated AF) [1] [2] is a method of enhancing the image quality of textures on surfaces of computer graphics that are at oblique viewing angles with respect to the camera where the projection of the texture (not the polygon or other primitive on which it is rendered ...

  8. Valorant Champions Tour - Wikipedia

    en.wikipedia.org/wiki/Valorant_Champions_Tour

    The Valorant Champions Tour ( VCT) is a global competitive esports tournament series for the video game Valorant organised by Riot Games, the game's developers. The series runs multiple events throughout each season, culminating in Valorant Champions, the top-level event of the tour. The VCT was announced in 2020, with its inaugural season ...

  9. Valorant - Wikipedia

    en.wikipedia.org/wiki/Valorant

    Valorant is a free-to-play first-person tactical hero shooter developed and published by Riot Games. [3] The game's development started in 2014 and was teased under the codename Project A in October 2019. A closed beta period began with limited access on April 7, 2020, followed by a release on June 2, 2020.