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  2. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    A greedy algorithm is any algorithm that follows the problem-solving heuristic of making the locally optimal choice at each stage. [ 1] In many problems, a greedy strategy does not produce an optimal solution, but a greedy heuristic can yield locally optimal solutions that approximate a globally optimal solution in a reasonable amount of time.

  3. Normal distribution - Wikipedia

    en.wikipedia.org/wiki/Normal_distribution

    Probability theory. In probability theory and statistics, a normal distribution or Gaussian distribution is a type of continuous probability distribution for a real-valued random variable. The general form of its probability density function is The parameter is the mean or expectation of the distribution (and also its median and mode ), while ...

  4. Ackermann function - Wikipedia

    en.wikipedia.org/wiki/Ackermann_function

    Ackermann function. In computability theory, the Ackermann function, named after Wilhelm Ackermann, is one of the simplest [1] and earliest-discovered examples of a total computable function that is not primitive recursive. All primitive recursive functions are total and computable, but the Ackermann function illustrates that not all total ...

  5. P–P plot - Wikipedia

    en.wikipedia.org/wiki/P–P_plot

    P–P plot. In statistics, a P–P plot ( probability–probability plot or percentpercent plot or P value plot) is a probability plot for assessing how closely two data sets agree, or for assessing how closely a dataset fits a particular model. It works by plotting the two cumulative distribution functions against each other; if they are ...

  6. List of open-source software for mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source...

    Axiom. Axiom is a general-purpose computer algebra system. It has been in development since 1971 by IBM, and was originally named scratchpad. Richard Jenks originally headed it but over the years Barry Trager who then shaped the direction of the scratchpad project took over the project. It was eventually sold to the Numerical Algorithms Group ...

  7. Bellman–Ford algorithm - Wikipedia

    en.wikipedia.org/wiki/Bellman–Ford_algorithm

    Bellman–Ford algorithm. The Bellman–Ford algorithm is an algorithm that computes shortest paths from a single source vertex to all of the other vertices in a weighted digraph. [1] It is slower than Dijkstra's algorithm for the same problem, but more versatile, as it is capable of handling graphs in which some of the edge weights are ...

  8. Interpolation - Wikipedia

    en.wikipedia.org/wiki/Interpolation

    Interpolation. In the mathematical field of numerical analysis, interpolation is a type of estimation, a method of constructing (finding) new data points based on the range of a discrete set of known data points. [ 1][ 2] In engineering and science, one often has a number of data points, obtained by sampling or experimentation, which represent ...

  9. Needleman–Wunsch algorithm - Wikipedia

    en.wikipedia.org/wiki/Needleman–Wunsch_algorithm

    The Needleman–Wunsch algorithm is an algorithm used in bioinformatics to align protein or nucleotide sequences. It was one of the first applications of dynamic programming to compare biological sequences. The algorithm was developed by Saul B. Needleman and Christian D. Wunsch and published in 1970. [ 1] The algorithm essentially divides a ...