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  2. Ren'Py - Wikipedia

    en.wikipedia.org/wiki/Ren'Py

    Website. www .renpy .org. The Ren'Py Visual Novel Engine (or RenPy for short) is a free software game engine which facilitates the creation of visual novels. Ren'Py is a portmanteau of ren'ai (恋愛), the Japanese word for 'romantic love', a common element of games made using Ren'Py; and Python, the programming language that Ren'Py runs on.

  3. List of free and open-source software packages - Wikipedia

    en.wikipedia.org/wiki/List_of_free_and_open...

    Moodle – Free and open-source learning management system. OLAT – Web-based Learning Content Management System. Omeka – Content management system for online digital collections. openSIS – Web-based Student Information and School Management system. Sakai Project – Web-based learning management system.

  4. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Video game design is the process of designing the rules and content of video games in the pre-production stage [ 1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  5. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [ 8] Users on the site can create projects on the website using a block-like interface. Scratch was conceived and designed through collaborative National Science Foundation ...

  6. Alice (software) - Wikipedia

    en.wikipedia.org/wiki/Alice_(software)

    Alice (software) Alice is an object-based educational programming language with an integrated development environment (IDE). Alice uses a drag and drop environment to create computer animations using 3D models. The software was developed first at University of Virginia in 1994, then Carnegie Mellon (from 1997), by a research group led by Randy ...

  7. How to Design Programs - Wikipedia

    en.wikipedia.org/wiki/How_to_Design_Programs

    How to Design Programs ( HtDP) is a textbook by Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, and Shriram Krishnamurthi on the systematic design of computer programs. MIT Press published the first edition in 2001, and the second edition in 2018, which is freely available online and in print. The book introduces the concept of a ...

  8. History of computer science - Wikipedia

    en.wikipedia.org/wiki/History_of_computer_science

    The world's first electronic digital computer, the Atanasoff–Berry computer, was built on the Iowa State campus from 1939 through 1942 by John V. Atanasoff, a professor of physics and mathematics, and Clifford Berry, an engineering graduate student. In 1941, Konrad Zuse developed the world's first functional program-controlled computer, the Z3.

  9. Structure and Interpretation of Computer Programs ( SICP) is a computer science textbook by Massachusetts Institute of Technology professors Harold Abelson and Gerald Jay Sussman with Julie Sussman. It is known as the "Wizard Book" in hacker culture. [ 1] It teaches fundamental principles of computer programming, including recursion ...