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This article uses algebraic notation to describe chess moves. The touch-move rule in chess specifies that a player, having the move, who deliberately touches a piece [ a] on the board must move or capture that piece if it is legal to do so. If it is the player's piece that was touched, it must be moved if the piece has a legal move.
Castling is the only move in chess in which two pieces are moved at once. [ 3] Castling with the king's rook is called kingside castling, and castling with the queen's rook is called queenside castling. In both algebraic and descriptive notations, castling kingside is written as 0-0 and castling queenside as 0-0-0.
A game of chess can end in a draw by agreement.A player may offer a draw at any stage of a game; if the opponent accepts, the game is a draw. [1] In some competitions, draws by agreement are restricted; for example draw offers may be subject to the discretion of the arbiter, or may be forbidden before move 30 or 40, or even forbidden altogether.
Double-Move Chess: Similar to Marseillais chess, but with no en passant, check, or checkmate. The objective is to capture the king. By Fred Galvin (1957). [42] Double-Take Chess: Each player, once per game, can make two moves during one of their turns. These two moves cannot be used to place the opponent's king in checkmate.
Algebraic notation is the standard method for recording and describing the moves in a game of chess. It is based on a system of coordinates to uniquely identify each square on the board. [ 1 ] It is now almost universally used by books, magazines, newspapers and software, and is the only form of notation recognized by FIDE, the international ...
The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way. The object of the game is to checkmate the opponent's king; checkmate occurs when a king is ...
Solving chess consists of finding an optimal strategy for the game of chess; that is, one by which one of the players ( White or Black) can always force a victory, or either can force a draw (see solved game ). It is also related to more generally solving chess-like games (i.e. combinatorial games of perfect information) such as Capablanca ...
In chess, the fianchetto ( English: / ˌfiənˈkɛtoʊ / or / ˌfiənˈtʃɛtoʊ /; [ 1] Italian: [fjaŋˈketto] "little flank") is a pattern of development wherein a bishop is developed to the second rank of the adjacent b- or g- file, the knight pawn having been moved one or two squares forward. The fianchetto is a staple of many "hypermodern ...