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  2. Language creation in artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Language_creation_in...

    In artificial intelligence, researchers can induce the evolution of language in multi-agent systems when sufficiently capable AI agents have an incentive to cooperate on a task and the ability to exchange a set of symbols capable of serving as tokens in a generated language. Such languages can be evolved starting from a natural (human) language ...

  3. Natural language generation - Wikipedia

    en.wikipedia.org/wiki/Natural_language_generation

    Natural language generation (NLG) is a software process that produces natural language output. A widely-cited survey of NLG methods describes NLG as "the subfield of artificial intelligence and computational linguistics that is concerned with the construction of computer systems than can produce understandable texts in English or other human languages from some underlying non-linguistic ...

  4. Speech synthesis - Wikipedia

    en.wikipedia.org/wiki/Speech_synthesis

    Speech synthesis is the artificial production of human speech. A computer system used for this purpose is called a speech synthesizer, and can be implemented in software or hardware products. A text-to-speech ( TTS) system converts normal language text into speech; other systems render symbolic linguistic representations like phonetic ...

  5. Mojibake - Wikipedia

    en.wikipedia.org/wiki/Mojibake

    Mojibake ( Japanese: 文字化け; IPA: [mod͡ʑibake], "character transformation") is the garbled or gibberish text that is the result of text being decoded using an unintended character encoding. [1] The result is a systematic replacement of symbols with completely unrelated ones, often from a different writing system .

  6. Malbolge - Wikipedia

    en.wikipedia.org/wiki/Malbolge

    Malbolge (/ m æ l ˈ b oʊ l dʒ /) is a public domain esoteric programming language invented by Ben Olmstead in 1998, named after the eighth circle of hell in Dante's Inferno, the Malebolge. It was specifically designed to be almost impossible to use, via a counter-intuitive 'crazy operation', base-three arithmetic, and self-altering code. [2]

  7. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker Language (GML) is GameMaker's scripting language. It is an imperative, dynamically typed language commonly likened to JavaScript and C-like languages. The language's default mode of operation on native platforms is via a stack machine; it can also be source-to-source compiled to C++ via LLVM for higher performance.

  8. Simlish - Wikipedia

    en.wikipedia.org/wiki/Simlish

    Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts. During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue. For the release of The Sims, Maxis recorded hundreds of ...

  9. Hexspeak - Wikipedia

    en.wikipedia.org/wiki/Hexspeak

    Hexspeak. Hexspeak is a novelty form of variant English spelling using the hexadecimal digits. Created by programmers as memorable magic numbers, hexspeak words can serve as a clear and unique identifier with which to mark memory or data. Hexadecimal notation represents numbers using the 16 digits 0123456789ABCDEF.