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  2. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...

  3. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering ( PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...

  4. Golden ratio - Wikipedia

    en.wikipedia.org/wiki/Golden_ratio

    The golden ratio is also an algebraic number and even an algebraic integer. It has minimal polynomial. This quadratic polynomial has two roots, and. The golden ratio is also closely related to the polynomial. which has roots and As the root of a quadratic polynomial, the golden ratio is a constructible number.

  5. Cautious Robertson makes 1 change to New Zealand's ... - AOL

    www.aol.com/news/cautious-robertson-makes-1...

    All Blacks head coach Scott Robertson has made only one injury-enforced change to his starting lineup for Saturday’s second test against England in Auckland. New Zealand opened the two-test ...

  6. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  7. Scarlett Johansson is bewildered by husband Colin Jost's ...

    www.aol.com/news/scarlett-johansson-bewildered...

    Scarlett Johansson has some thoughts on husband Colin Jost’s 2024 Paris Olympics job covering the surfing competition in Tahiti for NBC.

  8. Ariana Grande Reveals Deluxe Issue of ‘Eternal Sunshine’ Is ...

    www.aol.com/ariana-grande-reveals-deluxe-issue...

    “Eternal Sunshine” indeed. Ariana Grande has revealed a deluxe issue of her chart-topping album is on its way — but the waiting game will be a long one. The Grammy winner appeared on an ...

  9. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...