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Coupling (computer programming) In software engineering, coupling is the degree of interdependence between software modules; a measure of how closely connected two routines or modules are; [1] the strength of the relationships between modules. [2] Coupling isn't binary but it's multi-dimensional. [3] Coupling is usually contrasted with cohesion.
Decorator pattern. In object-oriented programming, the decorator pattern is a design pattern that allows behavior to be added to an individual object, dynamically, without affecting the behavior of other instances of the same class. [ 1] The decorator pattern is often useful for adhering to the Single Responsibility Principle, as it allows ...
" An introduction to dynamic programming as an important tool in economic theory. Dynamic Programming: from novice to advanced A TopCoder.com article by Dumitru on Dynamic Programming; Algebraic Dynamic Programming – a formalized framework for dynamic programming, including an entry-level course to DP, University of Bielefeld
A dynamic programming language is a type of programming language. It allows various operations to be determined and executed at runtime. This is different from the compilation phase. Key decisions about variables, method calls, or data types are made when the program is running. Unlike static languages, the structure and types are fixed during ...
The prototype pattern is a creational design pattern in software development. It is used when the types of objects to create is determined by a prototypical instance, which is cloned to produce new objects. This pattern is used to avoid subclasses of an object creator in the client application, like the factory method pattern does, and to avoid ...
Inversion of control. In software engineering, inversion of control ( IoC) is a design principle in which custom-written portions of a computer program receive the flow of control from external source. The term "inversion" is historical: a software architecture with this design "inverts" control as compared to procedural programming.
Polymorphism. In software engineering, double dispatch is a special form of multiple dispatch, and a mechanism that dispatches a function call to different concrete functions depending on the runtime types of two objects involved in the call. In most object-oriented systems, the concrete function that is called from a function call in the code ...
Software design pattern. In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code . Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase ...