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  2. Computerized Coloring Books - Wikipedia

    en.wikipedia.org/wiki/Computerized_Coloring_Books

    The games work as basic computerized coloring books, which require the player to fill in a line art picture. There are 16 colors available, which can be mixed for up to 256 colors. [5] The player can choose from a selection of backgrounds and add any characters to the picture, both of which are based on scenes and characters of the respective ...

  3. Coloring book - Wikipedia

    en.wikipedia.org/wiki/Coloring_book

    Traditional coloring books and coloring pages are printed on paper or card. Some coloring books have perforated edges so their pages can be removed from the books and used as individual sheets. Others may include a story line and so are intended to be left intact. Today, many children's coloring books feature popular characters. They are often ...

  4. Interactive children's book - Wikipedia

    en.wikipedia.org/wiki/Interactive_children's_book

    Interactive children's book. Interactive children's books are a subset of children's books that require participation and interaction by the reader. Participation can range from books with texture to those with special devices used to help teach children certain tools. Interactive children's books may also incorporate modern technology or be ...

  5. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    t. e. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual ...

  6. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [ 1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  7. File:Fish Coloring Pages PDF.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Fish_Coloring_Pages...

    English: Throw the bait, catch the moment of your child's creativity and then paint cool fish drawings together in this great coloring book for kids - Fish Coloring Pages! Fish coloring games are a real entertainment for kids. When they color fish, it can be a fun and educational tool at the same time.

  8. List of films based on video games - Wikipedia

    en.wikipedia.org/wiki/List_of_films_based_on...

    How to Make a Monster (2001) – Directed by George Huang. An evil video game comes to life and hunts the group of developers. Avalon (2001) – Directed by Mamoru Oshii. Science fiction film centered on a war-themed, virtual reality MMO under the same title. Game Over (2003) – Directed by Jason Bourque.

  9. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]