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The similarly AI-driven text adventure game AI Dungeon uses Artbreeder to generate profile pictures for its users, [7] and The Static Age's Andrew Paley has used Artbreeder to create the visuals for his music videos. [8] [9] Artbreeder has been used to create portraits of characters from popular novels such as Harry Potter and Twilight.
DALL·E, DALL·E 2, and DALL·E 3 are text-to-image models developed by OpenAI using deep learning methodologies to generate digital images from natural language descriptions known as "prompts". The first version of DALL-E was announced in January 2021. In the following year, its successor DALL-E 2 was released. DALL·E 3 was released natively ...
StyleGAN is a generative adversarial network (GAN) introduced by Nvidia researchers in December 2018, [ 1] and made source available in February 2019. [ 2][ 3] StyleGAN depends on Nvidia's CUDA software, GPUs, and Google's TensorFlow, [ 4] or Meta AI 's PyTorch, which supersedes TensorFlow as the official implementation library in later ...
In 2020, an internet meme emerged utilizing deepfakes to generate videos of people singing the chorus of "Baka Mitai" (ばかみたい), a song from the game Yakuza 0 in the video game series Like a Dragon. In the series, the melancholic song is sung by the player in a karaoke minigame.
Artificial intelligence art is visual artwork created through the use of an artificial intelligence (AI) program. [ 1] Artists began to create artificial intelligence art in the mid to late 20th century, when the discipline was founded. Throughout its history, artificial intelligence art has raised many philosophical concerns related to the ...
A simple tessellation pipeline rendering a smooth sphere from a crude cubic vertex set using a subdivision method. In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering, data is tessellated ...
Website. www .makehumancommunity .org. MakeHuman is a free and open source 3D computer graphics middleware designed for the prototyping of photorealistic humanoids. It is developed by a community of programmers, artists, and academics interested in 3D character modeling .
2D/3D game engine packaged in a 3D modelar with integrated Bullet physics library [2] [3] Build engine: C: 1995 Yes 2.5D Windows, Linux, macOS, DOS: Duke Nukem 3D, Shadow Warrior, Blood, Redneck Rampage: Custom, free non-commercial use FPS engine; 2.5D, 2D grid base geometry Buildbox: C++: 2014 Optional Yes 2D, 3D Windows, macOS, iOS, Android
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