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  2. Anaglyph 3D - Wikipedia

    en.wikipedia.org/wiki/Anaglyph_3D

    The cheaper filter material used in the monochromatic past dictated red and blue for convenience and cost. There is a material improvement of full color images with the cyan filter, especially for accurate skin tones. Video games, theatrical films, and DVDs can be shown in the anaglyph 3D process.

  3. List of stereoscopic video games - Wikipedia

    en.wikipedia.org/wiki/List_of_stereoscopic_video...

    3-D Thunder Ceptor II. Arcade. 1986. Developed by Namco, the stereoscopic 3-D image is generated using LCD shutter glasses, which is enhanced by a fresnel lens placed between the video screen and shutter glasses, giving the impression of large 3-D images coming near the player. It was one of several stereoscopic 3-D arcade games at the time ...

  4. Polarized 3D system - Wikipedia

    en.wikipedia.org/wiki/Polarized_3D_system

    A polarized 3D system uses polarization glasses to create the illusion of three-dimensional images by restricting the light that reaches each eye (an example of stereoscopy ). To present stereoscopic images and films, two images are projected superimposed onto the same screen or display through different polarizing filters.

  5. Stereoscopic video game - Wikipedia

    en.wikipedia.org/wiki/Stereoscopic_video_game

    A stereoscopic video game (also S-3D video game) is a video game which uses stereoscopic technologies to create depth perception for the player by any form of stereo display. Such games should not be confused with video games that use 3D game graphics on a mono screen, which give the illusion of depth only by monocular cues but lack binocular ...

  6. Ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ambient_occlusion

    3D animation of ambient occlusion enabled on the animation to the right. In the absence of hardware-assisted ray traced ambient occlusion, real-time applications such as computer games can use screen space ambient occlusion (SSAO) techniques such as horizon-based ambient occlusion including HBAO and ground-truth ambient occlusion (GTAO) as a faster approximation of true ambient occlusion ...

  7. ColorCode 3-D - Wikipedia

    en.wikipedia.org/wiki/ColorCode_3-D

    A simple 3D Amber-Blue snapshot of the ColorCode 3D glasses. ColorCode 3-D is an anaglyph 3D stereoscopic viewing system deployed in the 2000s that uses amber and blue filters. It is intended to provide the perception of nearly full colour viewing with existing television, digital and print mediums. Danish company ColorCode 3-D ApS distributes ...

  8. Active shutter 3D system - Wikipedia

    en.wikipedia.org/wiki/Active_shutter_3D_system

    An active shutter 3D system (a.k.a. alternate frame sequencing, alternate image, AI, alternating field, field sequential or eclipse method) is a technique of displaying stereoscopic 3D images. It works by only presenting the image intended for the left eye while blocking the right eye's view, then presenting the right-eye image while blocking ...

  9. Kenneth J. Dunkley - Wikipedia

    en.wikipedia.org/wiki/Kenneth_J._Dunkley

    Known for. Inventing and patenting 3-D viewing glasses. Kenneth J. Dunkley (born 1939) is an American physicist, inventor and business man. He is best known in the field of holography for inventing and patenting Three Dimensional Viewing Glasses (3-DVG). [1] [2] He serves as the president of Holospace Laboratories Inc. of Camp Hill, Pennsylvania .

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