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A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often colloquially refers to a network of connected servers, rather than a single machine. [1] Players can start their own server either by setting one up on a computer using ...
2b2t ( 2builders2tools) is a Minecraft server founded in December 2010. 2b2t has essentially no rules and players are not permanently banned, known within Minecraft as an " anarchy server". [ 2] As a result, players commonly engage in the destruction of other players' and groups creations, colloquially called "griefing", as well as hacking ...
Mineplex was a Minecraft minigame server created in 2013 by Gregory Bylos and Jarred van de Voort. [ 4][ 5] In 2016, Mineplex had millions of unique players monthly. [ 6] At its peak, the server had around 20,000 concurrent players at any given time. [ 7] Mineplex won the Guinness World Records award on January 28, 2015, for having 34,434 ...
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The Uncensored Library is a Minecraft server and map released by Reporters Without Borders (RSF) and created by BlockWorks, DDB Berlin, [1] and Media.Monks [2] as an attempt to circumvent censorship in countries without freedom of the press. The library contains banned reporting from Mexico, Russia, Vietnam, Saudi Arabia, Egypt, Brazil, and ...
Pages in category "Minecraft servers". The following 15 pages are in this category, out of 15 total. This list may not reflect recent changes . Minecraft server.
Server (computing) A computer network diagram of client computers communicating with a server computer via the Internet. Wikimedia Foundation rackmount servers on racks in a data center. The first WWW server is located at CERN with its original sticker that says: "This machine is a server. DO NOT POWER IT DOWN!!"
The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. [ 1] Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system.
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