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Wube Software: 2D terrain map generation. [non-primary source needed] Islanders: 2019 Grizzly Games 3D terrain generation of islands. Left 4 Dead 2: 2009 Valve: Gameplay changes to match player's performance, such as enemies, paths, or weather. Minecraft: 2011 Mojang: 3D world primarily made of cube blocks. Effectively infinite.
Space Engineers is a voxel -based sandbox game, developed and published by Czech independent developer Keen Software House. In 2013, the initial developmental release of the game joined the Steam early access program. During the following years of active development, Space Engineers sold over one million units.
Minecraft. modding. A Minecraft mod is a mod that changes aspects of the sandbox game Minecraft. Minecraft mods can add additional content to the game, make tweaks to specific features, and optimize performance. Thousands of mods for the game have been created, with some mods even generating an income for their authors.
Windows Movie Maker (known as Windows Live Movie Maker [6] for the 2009 and 2011 releases) is a discontinued video editing software program by Microsoft. It was first included in Windows Me on September 14, 2000, and in Windows XP on October 25, 2001. It later became a part of the Windows Essentials software suite, and offered the ability to ...
Texture atlas. In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]
Texture mapping. Mapping a two-dimensional texture onto a 3D model. 1: 3D model without textures. 2: Same model with textures. Texture mapping[ 1][ 2][ 3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color .
In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is projected onto the sides of a cube and stored as six square textures, or unfolded into six regions of a single texture. The cube map is generated by first rendering the scene six times from a viewpoint ...
Equirectangular projection. Equirectangular projection of the world; the standard parallel is the equator (plate carrée projection). Height map of planet Earth at 2km per pixel, including oceanic bathymetry information, normalized as 8-bit grayscale. Because of its easy conversion between x, y pixel information and lat-lon, maps like these are ...