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Factory method pattern. In object oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact class. Rather than by calling a constructor, this is done by calling a factory method to create an object.
For example, the first fit algorithm provides a fast but often non-optimal solution, involving placing each item into the first bin in which it will fit. It requires Θ ( n log n ) time, where n is the number of items to be packed.
Definition. The most common problem being solved is the 0-1 knapsack problem, which restricts the number of copies of each kind of item to zero or one. Given a set of items numbered from 1 up to , each with a weight and a value , along with a maximum weight capacity , subject to and . Here represents the number of instances of item to include ...
Java collections framework. The Java collections framework is a set of classes and interfaces that implement commonly reusable collection data structures. [ 1] Although referred to as a framework, it works in a manner of a library. The collections framework provides both interfaces that define various collections and classes that implement them.
The abstract factory pattern in software engineering is a design pattern that provides a way to create families of related objects without imposing their concrete classes, by encapsulating a group of individual factories that have a common theme without specifying their concrete classes. [ 1] According to this pattern, a client software ...
One method for generating such a structure is as follows. Consider a plane with a compact arrangement of spheres on it. Call it A. For any three neighbouring spheres, a fourth sphere can be placed on top in the hollow between the three bottom spheres. If we do this for half of the holes in a second plane above the first, we create a new compact ...
The Composite [2] design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.
The Memento design pattern is one of the twenty-three well-known design patterns in the 1994 book Design Patterns by GoF that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse. The Memento Pattern was created by Noah ...