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  2. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Objects are instances of a class. Object-oriented programming ( OOP) is a programming paradigm based on the concept of objects, [ 1] which can contain data and code: data in the form of fields (often known as attributes or properties ), and code in the form of procedures (often known as methods ).

  3. Structured programming - Wikipedia

    en.wikipedia.org/wiki/Structured_programming

    Structured programming. Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection ( if/then/else) and repetition ( while and for ), block structures, and subroutines .

  4. Quine (computing) - Wikipedia

    en.wikipedia.org/wiki/Quine_(computing)

    A quine is a computer program that takes no input and produces a copy of its own source code as its only output. The standard terms for these programs in the computability theory and computer science literature are "self-replicating programs", "self-reproducing programs", and "self-copying programs". A quine is a fixed point of an execution ...

  5. Multiple dispatch - Wikipedia

    en.wikipedia.org/wiki/Multiple_dispatch

    Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of its arguments. [1] This is a generalization of single-dispatch polymorphism where a function or ...

  6. Literate programming - Wikipedia

    en.wikipedia.org/wiki/Literate_programming

    Literate Programming by Donald Knuth is the seminal book on literate programming.. Literate programming is a programming paradigm introduced in 1984 by Donald Knuth in which a computer program is given as an explanation of how it works in a natural language, such as English, interspersed (embedded) with snippets of macros and traditional source code, from which compilable source code can be ...

  7. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes can produce objects of the same (abstract) type (depending on type system). For example, the type (interface) Stack might be implemented by SmallStack that ...

  8. List of object-oriented programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_object-oriented...

    For example, C++ is a multi-paradigm language including object-oriented paradigm; [2] however, it is less object-oriented than some other languages such as Python [3] and Ruby. [4] Therefore, some people consider C++ an OOP language, while others do not or refer to it as a "semi-object-oriented programming language".

  9. Timeline of programming languages - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_programming...

    ENIAC coding system. John von Neumann, John Mauchly, J. Presper Eckertand Herman Goldstineafter Alan Turing. The first programmers of ENIAC were Kay McNulty, Betty Jennings, Betty Snyder, Marlyn Meltzer, Fran Bilas, and Ruth Lichterman. none (unique language)