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Platinum Arts Sandbox is a video game programming tool. The tool was developed by Michael Tomaino and Kevin Meyer. The tool was developed by Michael Tomaino and Kevin Meyer. Features in media [ edit ]
Mode (s) Single-player, multiplayer. Cube 2: Sauerbraten ( German for "sour roast", also known as Sauer) is a first-person shooter released for Microsoft Windows, Linux, FreeBSD, OpenBSD, [3] and Mac OS X using OpenGL and SDL . In the style of Quake, the game features single-player and multiplayer game modes and contains an in-game level editor.
GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games playable in the browser. [4] [5] [6] Created by Florian Rival, a software engineer at Google , [7] GDevelop is mainly aimed at non-programmers and game developers of all skillsets, employing ...
Clickteam is a French software development company based in Boulogne-Billancourt, Hauts-de-Seine.Founded by Francis Poulain, François Lionet and Yves Lamoureux, Clickteam is best known for the creation of Clickteam Fusion, a script-free programming tool that allows users to create video games or other interactive software using a highly advanced event system.
Twine (software) This article is about an open source publishing software. For other uses, see Twine (disambiguation). Twine is a free open-source tool created by Chris Klimas for making interactive fiction and hypertext fiction in the form of web pages. It is available on Mac OS X, Windows, and Linux. [1]
Buildbox 4 is the latest iteration of the Buildbox game development platform, incorporating artificial intelligence (AI) to facilitate the game design process. This version introduces AI-driven functionalities that assist users in generating game assets, scenes, and in the editing of game levels, aiming to streamline the development process ...
Available in. English. Type. Game engine. License. Proprietary software. Freescape is a video game engine, an early 3D game engine used in video games such as 1987's Driller. Graphics were composed mostly of solid geometry rendered without shading. [1] [2]
Overview. Qube has made considerable claims for Q. Its lead designers, Servan Keondjian and Doug Rabson, have pointed to Q's architecture as being its key innovation. Q is configured as a framework into which all the supplied components plug in modular form. The framework's common APIs are designed to make adding and removing components a ...