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Apache Velocity first released in April 2001, is a Java-based template engine that provides a template language to reference objects defined in Java code. It aims to ensure clean separation between the presentation tier and business tiers in a Web application (the model–view–controller design pattern).
Examples include user interface design patterns, [6] information visualization, [7] secure design, [8] "secure usability", [9] Web design [10] and business model design. [11] The annual Pattern Languages of Programming Conference proceedings [12] include many examples of domain-specific patterns.
The Mustache template does nothing but reference methods in the (input data) view. [3] All the logic, decisions, and code is contained in this view, and all the markup (ex. output XML) is contained in the template. In an model–view–presenter (MVP) context: input data is from MVP-presenter, and the Mustache template is the MVP-view.
FreeMarker: a template engine, i.e. a generic tool to generate text output based on templates. FreeMarker is implemented in Java as a class library for programmers; Geode: low latency, high concurrency data management solutions; Geronimo: Java EE server; Gobblin: distributed data integration framework
JasperReports is an open source Java reporting tool that can write to a variety of targets, such as: screen, a printer, into PDF, [2] HTML, Microsoft Excel, RTF, ODT, comma-separated values (CSV), XSL, [2] or XML files. It can be used in Java-enabled applications, including Java EE or web applications, to generate dynamic content
The following table lists the various web template engines used in Web template systems and a brief rundown of their features. Engine (implementation) [ a ] Languages [ b ]
A web template system is composed of the following: . A template engine: the primary processing element of the system; [1]; Content resource: any of various kinds of input data streams, such as from a relational database, XML files, LDAP directory, and other kinds of local or networked data;
Software prototyping is about creating prototypes, i.e. incomplete versions of the software program being developed.. The basic principles are: [1] Prototyping is not a standalone, complete development methodology, but rather an approach to try out particular features in the context of a full methodology (such as incremental, spiral, or rapid application development (RAD)).