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  2. Aim assist - Wikipedia

    en.wikipedia.org/wiki/Aim_assist

    Aim assist. In video games, aim assist is a gameplay feature designed to help players with their aiming. It is commonly found in first-person shooter (FPS) games, and is an element particularly designed for players who use controller inputs, as opposed to a mouse and keyboard (MnK).

  3. Sinatraa - Wikipedia

    en.wikipedia.org/wiki/Sinatraa

    Jay Won (born March 18, 2000), professionally known as Sinatraa, is an American esports player and content creator. Won began his career as a player in the game Overwatch. He initially competed for Selfless Gaming and later joined the San Francisco Shock team prior to the Overwatch League 's inaugural season in 2018.

  4. Tactical shooter - Wikipedia

    en.wikipedia.org/wiki/Tactical_shooter

    A tactical shooter is a sub-genre of first- and third-person shooters, associated with using strategy, planning, and tactics in gameplay, as well as the realistic simulations of ballistics, firearm mechanics, physics, stamina, and low time to kill. Dating back to strategy games from the late 1980s, the genre first rose to prominence in the late ...

  5. AOL Mail

    mail.aol.com

    Absolutely! It's quick and easy to sign up for a free AOL account. With your AOL account you get features like AOL Mail, news, and weather for free!

  6. osu! - Wikipedia

    en.wikipedia.org/wiki/Osu!

    osu! osu! Osu! [a] (stylized as osu!) is a free-to-play rhythm game originally created and self-published by Australian developer Dean Herbert. Inspired by gameplay of the Osu! Tatakae! Ouendan series, it was released for Microsoft Windows on 16 September 2007, with later ports to macOS, Linux, Android and iOS. [citation needed] Osu! ' s ...

  7. Real-time strategy - Wikipedia

    en.wikipedia.org/wiki/Real-time_strategy

    v. t. e. Real-time strategy ( RTS) is a subgenre of strategy video games that does not progress incrementally in turns, [1] but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the ...

  8. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  9. Counter-Strike (video game) - Wikipedia

    en.wikipedia.org/wiki/Counter-Strike_(video_game)

    Counter-Strike (also known as Half-Life: Counter-Strike or Counter-Strike 1.6) is a tactical first-person shooter game developed by Valve.It was initially developed and released as a Half-Life modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired.