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  2. Syntax (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Syntax_(programming_languages)

    In computer science, the syntax of a computer language is the rules that define the combinations of symbols that are considered to be correctly structured statements or expressions in that language. This applies both to programming languages, where the document represents source code, and to markup languages, where the document represents data.

  3. Alt code - Wikipedia

    en.wikipedia.org/wiki/Alt_code

    Alt code. On personal computers with numeric keypads that use Microsoft operating systems, such as Windows, many characters that do not have a dedicated key combination on the keyboard may nevertheless be entered using the Alt code (the Alt numpad input method ). This is done by pressing and holding the Alt key, then typing a number on the ...

  4. List of computing and IT abbreviations - Wikipedia

    en.wikipedia.org/wiki/List_of_computing_and_IT...

    FOSDEM —Free and Open-source Software Developers' European Meeting. FOSI —Formatted Output Specification Instance. FOSS —Free and Open-Source Software. FP —Function Programming. FP —Functional Programming. FPGA —Field Programmable Gate Array. FPS —Floating Point Systems. FPU —Floating-Point Unit. FRU —Field-Replaceable Unit.

  5. String interpolation - Wikipedia

    en.wikipedia.org/wiki/String_interpolation

    In computer programming, string interpolation (or variable interpolation, variable substitution, or variable expansion) is the process of evaluating a string literal containing one or more placeholders, yielding a result in which the placeholders are replaced with their corresponding values. It is a form of simple template processing [ 1] or ...

  6. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation . Reasons for using a naming convention (as opposed to allowing programmers to choose any character sequence) include the ...

  7. Initialization (programming) - Wikipedia

    en.wikipedia.org/wiki/Initialization_(programming)

    In computer programming, initialization or initialisation is the assignment of an initial value for a data object or variable. The manner in which initialization is performed depends on the programming language, as well as the type, storage class, etc., of an object to be initialized. Programming constructs which perform initialization are ...

  8. String (computer science) - Wikipedia

    en.wikipedia.org/wiki/String_(computer_science)

    String (computer science) Strings are typically made up of characters, and are often used to store human-readable data, such as words or sentences. In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length ...

  9. Assignment (computer science) - Wikipedia

    en.wikipedia.org/wiki/Assignment_(computer_science)

    Assignment (computer science) In computer programming, an assignment statement sets and/or re-sets the value stored in the storage location (s) denoted by a variable name; in other words, it copies a value into the variable. In most imperative programming languages, the assignment statement (or expression) is a fundamental construct.