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  2. Violence and video games - Wikipedia

    en.wikipedia.org/wiki/Violence_and_video_games

    In 2008, in Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do, Kutner and Olsen refuted claims that violent video games cause an increase in violent behavior in children. They report there is a scientifically non-significant trend showing that adolescents who do not play video games at all are most at ...

  3. 1993–94 United States Senate hearings on video games

    en.wikipedia.org/wiki/1993–94_United_States...

    On December 9, 1993, and March 4, 1994, members of the combined United States Senate Committees on Governmental Affairs and the Judiciary held congressional hearings with several spokespersons for companies in the video game industry including Nintendo and Sega, involving violence in video games and the perceived impacts on children.

  4. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Video game play is frequently associated with obesity. Many studies have been conducted on the link between television & video games and increased BMI (Body Mass Index). Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30]

  5. Grand Theft Childhood - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Childhood

    Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do is a book by Lawrence Kutner and Cheryl K. Olson.Along with psychiatrist Eugene V. Beresin, Kutner and Olson are co-directors of the Harvard Medical School Center for Mental Health and Media, a division of the department of psychiatry at Massachusetts General Hospital.

  6. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    Violence. Video games since their inception have been the subject of concern due to the depictions of violence they may contain, which have heightened as the technology behind video games improves the amount of visual detail and realism of games. Video games are often seen as a possible cause to violent actions, notably in the aftermath of the ...

  7. Fights, beatings and a birth: Videos smuggled out of L.A ...

    www.aol.com/news/fights-beatings-birth-videos...

    Suddenly, after roughly a minute, the violence stops. The attackers seem to have grown bored, or maybe tired. For the next 10 minutes, the victim paces and tries to clean up his own blood.

  8. Abuse during childbirth - Wikipedia

    en.wikipedia.org/wiki/Abuse_during_childbirth

    Abuse during childbirth. Abuse during childbirth ( obstetric violence or disrespectful care) is generally defined as interactions or conditions deemed humiliating or undignified by local consensus and interactions or conditions experienced as or intended to be humiliating or undignifying. [ 1][ 2] Bowser and Hill's 2010 landscape analysis ...

  9. Effects of violence in mass media - Wikipedia

    en.wikipedia.org/wiki/Effects_of_violence_in...

    Effects of violence in mass media. The study of violence in mass media analyzes the degree of correlation between themes of violence in media sources (particularly violence in video games, television and films) with real-world aggression and violence over time. Many social scientists support the correlation, [ 1][ 2][ 3] however, some scholars ...