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  2. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    Naming convention (programming) In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation . Reasons for using a naming convention (as opposed to allowing programmers to choose any ...

  3. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    Coding best practices. Coding best practices or programming best practices are a set of informal, sometimes personal, rules ( best practices) that many software developers, in computer programming follow to improve software quality. [1] Many computer programs require being robust and reliable for long periods of time, [2] so any rules need to ...

  4. List of tools for static code analysis - Wikipedia

    en.wikipedia.org/wiki/List_of_tools_for_static...

    Perl::Critic – A tool to help enforce common Perl best practices. Most best practices are based on Damian Conway's Perl Best Practices book. PerlTidy – Program that acts as a syntax checker and tester/enforcer for coding practices in Perl. Padre – An IDE for Perl that also provides static code analysis to check for common beginner errors.

  5. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code . Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase the quality of the ...

  6. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    v. t. e. Coding conventions are a set of guidelines for a specific programming language that recommend programming style, practices, and methods for each aspect of a program written in that language. These conventions usually cover file organization, indentation, comments, declarations, statements, white space, naming conventions, programming ...

  7. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    Don't repeat yourself. " Don't repeat yourself " ( DRY) is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place. The DRY principle is stated as "Every piece ...

  8. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities ...

  9. Software assurance - Wikipedia

    en.wikipedia.org/wiki/Software_Assurance

    In addition to testing, verification techniques are used to ensure that the software code is correct and free of defects. This includes techniques such as code reviews, formal verification, and static analysis. Code reviews involve checking the code to ensure that it conforms to industry-accepted standards and best practices. This includes ...