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  2. Structured programming - Wikipedia

    en.wikipedia.org/wiki/Structured_programming

    Structured programming. Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection ( if/then/else) and repetition ( while and for ), block structures, and subroutines .

  3. Standard Template Library - Wikipedia

    en.wikipedia.org/wiki/Standard_Template_Library

    C++ Standard Library. The Standard Template Library ( STL) is a software library originally designed by Alexander Stepanov for the C++ programming language that influenced many parts of the C++ Standard Library. It provides four components called algorithms, containers, functions, and iterators. [1]

  4. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    A Nassi–Shneiderman diagram (NSD) in computer programming is a graphical design representation for structured programming. [1] This type of diagram was developed in 1972 by Isaac Nassi and Ben Shneiderman who were both graduate students at Stony Brook University. [2] These diagrams are also called structograms, [3] as they show a program's ...

  5. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    A simple flowchart representing a process for dealing with a non-functioning lamp. A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task. The flowchart shows the steps as boxes of various kinds, and their ...

  6. Control-flow graph - Wikipedia

    en.wikipedia.org/wiki/Control-flow_graph

    Definition. In a control-flow graph each node in the graph represents a basic block, i.e. a straight-line sequence of code with a single entry point and a single exit point, where no branches or jumps occur within the block. Basic blocks starts with jump targets and ends with jumps or branch instructions. Directed edges are used to represent ...

  7. Structure chart - Wikipedia

    en.wikipedia.org/wiki/Structure_Chart

    Example of a Structured Chart. A structure chart (SC) in software engineering and organizational theory is a chart which shows the breakdown of a system to its lowest manageable levels. They are used in structured programming to arrange program modules into a tree. Each module is represented by a box, which contains the module's name.

  8. Function model - Wikipedia

    en.wikipedia.org/wiki/Function_model

    The function model in the field of systems engineering and software engineering originates in the 1950s and 1960s, but the origin of functional modelling of organizational activity goes back to the late 19th century. In the late 19th century the first diagrams appeared that pictured business activities, actions, processes, or operations, and in ...

  9. Warnier/Orr diagram - Wikipedia

    en.wikipedia.org/wiki/Warnier/Orr_diagram

    Warnier/Orr diagram. A Warnier/Orr diagram (also known as a logical construction of a program/system) is a kind of hierarchical flowchart that allows the description of the organization of data and procedures. They were initially developed 1976, [ 1] in France by Jean-Dominique Warnier [ 2] and in the United States by Kenneth Orr [ 3] on the ...